Keith
New Member
Hey, Did I ever....
Posts: 15
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Post by Keith on Feb 13, 2010 14:26:50 GMT -5
Hey post your Chapter Idea's here. Let's see your Creativity
Here's mine:
DEATH ROW: Dead Man Walking...
It's where you walk away from a train crash,through the woods and reach a recently abandoned prison. When you enter you'll see a helicopter that is about to leave. When you reach the courtyard, the helicopter is gone but you find a signal flare which you shoot, but it falls on one of the buildings lighting it on fire and starting a fire alarm. Then you have to hold out til the chopper comes.
Characters can be the old ones or an entire new set.
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Post by silversnake4133 on Feb 18, 2010 4:35:21 GMT -5
The Exhibition: The art of suffering...
Basically this campaign is a round about through a museum. The four survivors begin in a small back alley in a run-down city after escaping from the previous chapter's transport (armored CEDA truck). This campaign features six chapters. First is the ghetto-like alleys, which is more or less like a labyrinth. A clever crescendo effect here could be that a massive amount of infected are blocking the only passable path to the safe house therefore, one of the survivors sets up a trap involving a massive amount of C4 against the side of a building. To set off the crescendo effect, another survivor shoots an armed car a few feet away from the trap, this attracts the collection of zombies, and once one comes within view of the bomb's motion detector, it detonates, taking out a chunk of the infected and the side of the building, thus causing it to collapse onto the remaining infected.
Second is the river, where the survivors have to navigate to the center of the city but a rogue survivor is driven mad from his traumatic experience and suicide bombs the remaining bridge leading into the center of the city. Fortunately, the river below is clogged with massive piles of debris and offers a makeshift path, the survivors are on a time limit though since the debris piles aren't stable and the current constantly threatens the durability of these structures.
Third is the art exhibit at the beginning of the museum. The survivors have to navigate through the long and hazardous collections of artwork in order to reach the next section. Some of the artwork can add to the creepy feeling of the game as well (Silent Hill-esque).
Fourth is the ancient worlds exhibit. In this chapter, the survivors navigate through the remains of prehistoric displays (dinosaur bones, replicas of large beasts and plants. However, in this section, the lights are rather faulty and turn off and on during random intervals, plus infected animals could be lurking about here.
Fifth is the War exhibit. In this chapter, the survivors would be traveling through an armory like section, so weapons would be plentiful, but so would tanks and hunters. Going on the idea of the riot gear zombies from The Parish, I was thinking that armored zombies would chase you around in here and only melee weapons are effective against them. A crescendo effect opp. would be when a massive pile of rubble and armor is blocking the exit into the next room and the survivors have to fire a cannon at it in order to clear a path. The explosion however causes for the security alarm to sound since the sound vibrations shattered the glass of some of the intact display boxes. In order to shut off the alarm, the survivors have to run up five flights of stairs (each connected by short hallways) to the security room.
And finally, the finale occurs in a planetarium-like atrium where the survivors signal to a nearby army patrol unit for rescue. The atrium is still intact and the lights in this section often fail as well, thus forcing survivors to fight in complete blackness until the power kicks back on a few moments later. When rescue arrives, a massive Army Tank blasts a hole in the side of the planetarium and the survivors have to make their way down to the armored transport via the crumbling remains of the museum's exterior. (They have to move quickly though, since the museum is collapsing).
I think the original cast would work better with this one, but I wouldn't mind seeing the survivors from the south trouncing around in a museum though. ^_^
Uncommon common infected: infected artists (throw paint (temporarily blind the survivor) or artwork at you), infected animals, suit of armor zombies, scientists.
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Post by soymilksniper on Apr 24, 2010 19:54:47 GMT -5
Blood Barracks
Chapter 1:set in a tunnel where an army convoy just crashed
Chapter 2:set in a park with an overun evac center
Chapter 3:start off in some apartments then some army barracks
Chapter 4:must fight thier way to the helipad for a rescue
Crescendo:must use a TOW mounted on a hummvee to destroy a barricade blocking the way to the apartments Chapter 2
Uncommon infected:Soldier resiliant to gunfire but melee weapons effective against it sometimes drops weapons and items
for the start of the finale you have to get on a truck and defend it from infected but soon have to get off run to the chopper fighting along the way
campaign ends with the chinook taking off while a Hunter watches from a nearby rooftop
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LaZa
New Member
Yeah, I made that.
Posts: 9
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Post by LaZa on Apr 24, 2010 21:59:10 GMT -5
"Now Tuning: Death." Overall, this would take place in a TV studio. Chapter 1: Set in a little neighborhood near the TV studios, and the Survivors must reach it passing through all the houses, which may contain supplies, in the final push to the safe house in the TV studio, the Survivors encounter a mad survivor who opens fire at them with a Heavy Machinegun on top of a crashed truck, which blocks the way to the safe room, the Survivors must kill him (Featuring Survivor to Survivor combat ), but when you're nearly killing him he sets off a Molotov and throws it at some explosive barrels, which explode, destroy the truck, let the way to the safe room and set off a horde. Chapter 2: This chapter is in the workers (not the actors) place, they pass first in the audio grabation, then the cafeteria (high chances of Tank spawn here), and then they reach the safe room. Chapter 3: This chapter is in the grabation studios, here you may encounter lots of different infected skins, from WWI soldiers to futuristic civilians, the Uncommon Common features here, which is an actor, he is stronger than a normal infected (more health) and hits harder than a normal infected (on easy 3 points more, on normal 5, on advanced 6 and on expert 8, requires extreme caution on expert) but takes extra damage if you shoot im in "his beautiful face" (That would be comic, I know that it's not realistic, but it's fun, at least for me :B). In their final push, near the safe house, a Tank dressed as a ballet dancer spawns. Chapter 4: This chapter ocurrs in the outside of the TV studio, here, the Common Infected's skins are actors and workers alike, the Survivors pass through a grabation place which it's supposed to be the Moon, so an astronaut appears, then a battleground so soldiers appear, then a wild west scenario so cowboys appear and then you reach for the safehouse, but when you close the door, one must check the bathroom (it's an habitation), but the door it's locked, and a Survivor says that he's locked in there, he reveals that he's a true soldier (which would provide to a war movie director the facts of the weapons and that stuff), and that there's a tank (military vehicle, not infected) outside which he can use and get the Survivors out of there. The chapter ends. Chapter 5: The Survivors and the soldier fight their way to the tank (vehicle) and the soldier gets in to start it meanwhile the Survivors fight the Horde, then the soldier tells them to get into the tank (vehicle) and so the survivors escape. So, what do you think? I must accept I used lots of imagination (which I don't have much) to do it.
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Keith
New Member
Hey, Did I ever....
Posts: 15
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Post by Keith on Jun 26, 2010 16:48:29 GMT -5
Since when can People infected with a virus that makes them mad and stupid, why can they not swim after you in the game or drive cars or shoot guns? So why are they suddenly able to drive boats?
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